🐺 The Revelation of Little Red Riding Hood

In this project, we re-imagined the classic fairy tale as a multi-level interactive adventure. This guide covers the narrative journey of Red and the technical systems we implemented to bring the woods to life.


Level 1: The Gathering

Story: Red is getting everything ready for Grandma, but the forest terrain is working against her.

Goal: Collect all the cookies without falling into the gaps.

How it works: Red uses jump physics to cross the forest floor.

Tech Implementation: ShooterPlayer extends Character to inherit basic movement, and we use super() to handle gravity.

Game Status: Not Started

Level 2: The Haunted Woods

Story: The path is narrow and the woods are getting dark—Red has to stay focused.

Goal: Follow the wooden path to the cabin without wandering into the trees. And watch out for the wolf!

How it works: The player is locked onto a spline path that acts as a boundary.

Tech Implementation: We used Piecewise Polynomials for smooth curves, and the spline acts as an “allow list” for movement.

Game Status: Not Started

Level 3: The Wolf’s Battle

Story: You’ve reached the cabin, but the Wolf is inside grandma’s house!.

Goal: Defeat the Wolf and save grandma.

How it works: Use projectiles to damage the Wolf while watching for dialogue cues.

Tech Implementation: handleGrandmaClick() manages the dialogue state, and we use destroy() to clean up everything when the fight ends.

Game Status: Not Started

Level 4: The Hunter’s Challenge

Story: The Wolf is gone, but the forest is still testing your reflexes.

Goal: Hit every target with precision timing.

How it works: High-speed combat testing.

Tech Implementation: We set the hitbox and overrode handleCollision() for accurate hits.

Game Status: Not Started

🐺 The Final Chapter: Grandma’s Cabin

With the Wolf defeated and the forest trail finally safe, Red reaches Grandma’s cabin. The once-dangerous woods fall silent at last.

Ending: Red delivers the basket, completing her mission and restoring peace to the forest. Through skill, courage, and precision, you conquered every challenge and defeated the lurking threat. Grandma is safe, the journey has come to an end, and the legend of the Red-Hooded hunter will be remembered for generations.


📊 CS111 Rubric Evidence Summary

Requirement Evidence / Implementation
OOP Architecture ShooterPlayer.js, Wolf.js (Extends Character)
Method Overriding update(), draw(), handleCollision()
Constructor Chaining super(data, gameEnv) calls
Physics/Math Piecewise Polynomial Splines (Minimizing bending energy)
API Integration fetch calls for NPC AI and Game State
State Management handleGrandmaClick() dialogue logic
Memory Cleanup destroy() methods for event listener management
Debugging DevTools (Console/Network)